๐Ÿ‘ŠAdventure (PVE)

Battle against player to earn rewards

By selecting Adventure Mode, players will enter the main story of the Mooniverse, aka Pig Universe. It is a mode that can only be played by

  1. Single player mode requires Energy to play. To start playing, players must press the Adventure button on the main page.

3. Allow 3 seconds to search for the Enemy to battle against, once found the opponent, the Energy use for finding enemy will be reduced and a message will show that enemy has been found. Players have the option to stop searching for enemy, by pressing the Stop Search button, Energy will be refunded if players choose to stop searching.

According to the stage selected by the player, enemies are chosen at random. As the player confirms the match, players and enemyโ€™s cards will be displayed in accordance with their strategic position in an descending order. The order of strategies may be changed by clicking the Edit Strategy button, which will take you to the Strategy page. If the player decides that they don't want to fight, they may select Run away button, which will return them to the stage selection page. The battle button allows you to see the amount of energy used for battle.

You can also press at the enemy card to see their stat and skill before battle.

Battle System

The Battle system begins with two groups. The player is on the left side of the screen, and the enemy is on the right. Both teams are in the same strategic position, front row and back row, with the front row always facing the front row.

Player characters will enter the battlefield with the most unlocked form possible, but no more than the Rookie(3) form, but unlocked abilities will not be reduced by appearance.

  1. Time - The duration of the battle lasts for 2 minutes only. If the player fails to complete the game within the specified time, the match will be considered as a loss immediately.

  2. Decision - When the game ends or either side has no characters left to fight, the loser is declared immediately.

  3. Basic Attack - When the battle begins, both team characters will initiate basic attacks for the entire duration of the game. The player has no control over any basic attacks because they chase one position at a time, begins with the very first position of each team organized in the strategy. When the first position dies, the next position is automatically selected. The Elemental and Critical effects of the character also apply to basic attacks.

  4. Mana - Mana is used to summon the two characters' abilities (Enemy side is not shown). It starts from 0 and collects up to 10. Mana will automatically increase over game time.

  5. Hand Cards - These are cards that can be activated when enough Mana is available. The first time, at the start of the game, will be drawn at random from all of the Character's unique abilities. The amount of Mana consumed and the element of the character will be displayed. If you hold it down, it will show you the specifics of your reading ability. When activated, the ability is used and the amount of Mana consumed is deducted. Everything, including the card, will disappear and the card in that position will be replaced by the next card. The dying character will not be assigned an ability card at random.

  6. Next Cards - is a random waiting card that the player can duplicate with the card in the playerโ€™s deck. This card cannot be used by a player. The next card will be placed in place of the previously used card. A new random card will display Characters who die will not be assigned ability cards at random.

  7. Transformation Card - During battle, players may encounter a card that transforms their character randomly. If the character already has the transformation conditions unlocked, a random transformation card is generated for the next stage only, and it cannot be reversed or skipped. When the transformation is complete, some ability cards with conditions that do not match that form will be replaced by cards that do (Ultimate).

  8. Setting Status - All statuses have a time limit when they are applied on the character. Can overlap indefinitely.

  9. Restart - When stopped playing, the player can restart again with the same enemy by deducting the Energy, but it does not lose the Energy for searching.

  10. Surrender - When the game stops, players have the option of surrendering: pressing Exit . This will result in immediate loss without the need to meet the end-of-game conditions.

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